Hi maybenew!

Something complete different...

In the most levels (and also in yours) there is a lack of reality.
The vegetation is randomly seeded by a maschine or an evenly spread.
In nature vegetation has simple "algorithms". E.g.: Most kind of trees and bushes build groups (some not!).
Bushes prefer to grow on a shielded place (side of buildings/groups/big stones).
Some trees need much water (lake/river). There mostly are many of the same type.
Grass grow higher on places the sun has more time.

Just watch the nature and ask yourselfe "why there are not trees?" or "why there are that much trees/bushes?".
Built up your vegetations (and all other) the way the nature does and your levels look automaticaly much more realistic/familiar...

A lot to desingers spend much more time in shaders than in adapting the beautiful known...

mercuryus

ps: the trees are too big in relation to the environment