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skinned my first model
#95046
10/19/06 12:54
10/19/06 12:54
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Joined: Nov 2005
Posts: 67 USA
juszczec
OP
Junior Member
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OP
Junior Member
Joined: Nov 2005
Posts: 67
USA
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Hi folks
I made a really low poly model of a grandstand for the racing game I've been working on. Its just a cube with the front face lowered and the rear face raised.
Following the instructions in the manual, I exported a skin to a PCX file then painted it with GIMP. When I applied the skin, it had to stretch the skin to fit the sides (since I followed the simple instructions about creating a skin).
Problem is, stretching to cover the side distorts the wood pattern I used.
The simple skin instructions say I can create a skin for the sides if I first "inflate the triangles" on the sides.
How do I do that?
Also, if anyone's got a step by step way they create/export/paint/import/apply a skin to a model, please post it.
Mark
I'm not old, I'm worn.
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Re: skinned my first model
[Re: juszczec]
#95048
10/19/06 16:16
10/19/06 16:16
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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I don't know if this will work for you, but this is the first object I ever skinned: What I did was I made a side view skin in MED. Opened it in photoshop. Then I took the picture of the gun, set it as a new layer with 60% opacity so I could see the wireframe underneath. I stretched it to fit the wireframe. Then i made a copy of the layer and put it on the other side of the gun, and scaled it to fit the wireframe of the otherside. I did some cloning to get rid of some of the switches and stuff on the appropriate sides. Then I brought the opacity of the two layers back to 100, flattened the image and saved it as a bmp. I imported it into MED, made small edits to the skin vertices to get a better fit and then I was done. Voila Walther P38. It works well for guns at the least, maybe you can adopt this procedure for other models.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: skinned my first model
[Re: juszczec]
#95052
10/20/06 17:33
10/20/06 17:33
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Joined: Nov 2005
Posts: 67 USA
juszczec
OP
Junior Member
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OP
Junior Member
Joined: Nov 2005
Posts: 67
USA
|
Hi folks
I read the jpeg at the above url and I was able to skin the model with one texture just fine.
Naturally, I want more than one texture.
Assuming a cube, can anyone tell me what I'd do to get one texture on all 4 sides and a different texture on the top? The bottom won't be seen, so the texture there doesn't matter.
Also, on the left side of the skin editor there is a little jumble of lines and vertices superimposed on my texture. I found I can move those by selecting and dragging the vertices. Can I expand that into a 2-d view of my model?
Mark
I'm not old, I'm worn.
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