Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,618 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
skinned my first model #95046
10/19/06 12:54
10/19/06 12:54
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Hi folks

I made a really low poly model of a grandstand for the racing game I've been working on. Its just a cube with the front face lowered and the rear face raised.

Following the instructions in the manual, I exported a skin to a PCX file then painted it with GIMP. When I applied the skin, it had to stretch the skin to fit the sides (since I followed the simple instructions about creating a skin).

Problem is, stretching to cover the side distorts the wood pattern I used.

The simple skin instructions say I can create a skin for the sides if I first "inflate the triangles" on the sides.

How do I do that?

Also, if anyone's got a step by step way they create/export/paint/import/apply a skin to a model, please post it.

Mark


I'm not old, I'm worn.
Re: skinned my first model [Re: juszczec] #95047
10/19/06 13:09
10/19/06 13:09
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Try this, perhaps in can help avoiding stretching in the skin etc. http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/680894/an/0/page/0#Post680894

Re: skinned my first model [Re: juszczec] #95048
10/19/06 16:16
10/19/06 16:16
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
I don't know if this will work for you, but this is the first object I ever skinned:



What I did was I made a side view skin in MED. Opened it in photoshop. Then I took the picture of the gun, set it as a new layer with 60% opacity so I could see the wireframe underneath. I stretched it to fit the wireframe. Then i made a copy of the layer and put it on the other side of the gun, and scaled it to fit the wireframe of the otherside. I did some cloning to get rid of some of the switches and stuff on the appropriate sides. Then I brought the opacity of the two layers back to 100, flattened the image and saved it as a bmp. I imported it into MED, made small edits to the skin vertices to get a better fit and then I was done. Voila Walther P38. It works well for guns at the least, maybe you can adopt this procedure for other models.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: skinned my first model [Re: cartoon_baboon] #95049
10/19/06 20:07
10/19/06 20:07
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

Try this, perhaps in can help avoiding stretching in the skin etc. http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/680894/an/0/page/0#Post680894




Where do I get Med V6.814? I've got 6.25

Mark


I'm not old, I'm worn.
Re: skinned my first model [Re: juszczec] #95050
10/19/06 21:05
10/19/06 21:05
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Update to gamestudio 6.405 on the gamestudio download page.

Re: skinned my first model [Re: anonymous_alcoho] #95051
10/20/06 14:18
10/20/06 14:18
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

I don't know if this will work for you, but this is the first object I ever skinned:








Great work!

Its beyond my abilities right now. Gotta crawl before ya walk etc, I'm having trouble doing 6 sided skins and want to learn that first.

But thanks for your process. I'll record it and try it when I've got the simpler methods down.

Mark


I'm not old, I'm worn.
Re: skinned my first model [Re: juszczec] #95052
10/20/06 17:33
10/20/06 17:33
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Hi folks

I read the jpeg at the above url and I was able to skin the model with one texture just fine.

Naturally, I want more than one texture.

Assuming a cube, can anyone tell me what I'd do to get one texture on all 4 sides and a different texture on the top? The bottom won't be seen, so the texture there doesn't matter.

Also, on the left side of the skin editor there is a little jumble of lines and vertices superimposed on my texture. I found I can move those by selecting and dragging the vertices. Can I expand that into a 2-d view of my model?

Mark


I'm not old, I'm worn.

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1