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Re: Polygon count [Re: Noob65] #95063
10/20/06 19:13
10/20/06 19:13
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
You can't have a curved surface. Thats all. Just be careful when moving vertices. If you get a curved surface (bad manipulation), there is another way to make that shape. It might take some creativity or some modeling in MED or something else. Unsure if A7 does anything about that issue or not.

A model shows as its bounding box in Gamestudio itself, but when you compile the map, it looks right.

The snap can be set, that changes the number of units an object can move when you move it. At two, it goes to quants at a time. At 32, it goes 32 quants at a time. Scale works the same way. Models can only scale in all three directs at once (don't know why, because they can be scaled by one axis in script). Blocks can be scaled any direction though. I usually don't use scale, just a personal preferance. I scale blocks by moving faces.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Polygon count [Re: anonymous_alcoho] #95064
10/20/06 19:37
10/20/06 19:37
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
Thanks AA,

I figured out why I got the message, need to manipulate the opposite side of the same point too to make it correct.

Noob65

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