I did some checking of other game engines, the Quest3D states it's able to render 72,500,000 polygons per second (hardware dependent though). So where does A6 stand? At a 30 FPS that would be roughly 2,416,000 polygons, wouldn't that be an incredible detailed game with high quality characters? Or am I wrong in my thinking? I know the video card have to keep up too.

Noob65