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Re: no shader realistic water? [Re: cartoon_baboon] #95085
11/03/06 00:40
11/03/06 00:40
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Quote:

I figured a really easy way...I downloaded a water texture from turbosquid...


yeah, really, it's an easy way.
How about smooth animation? seamless and looping? i mean photorealistic waves on the water plane in motion.

Re: no shader realistic water? [Re: Lion_Ts] #95086
11/03/06 14:44
11/03/06 14:44
Joined: Jul 2006
Posts: 38
M
Marky Offline OP
Newbie
Marky  Offline OP
Newbie
M

Joined: Jul 2006
Posts: 38
Its not photo realistic, of course and not like I wanted. At all. But it looks pretty nice, it's only a place holder until I get my new video card anyway

Re: no shader realistic water? [Re: Marky] #95087
01/30/08 17:15
01/30/08 17:15
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
let me dig this one up. does anyone know how to make a nice looking water without a big performance hit like a watershader has?

i was thinking about having 2-3 transparent .hmp's with a wave texture over each other, then just uv shift them. but i'm not shure if this is as performance hungry as the template shader... hmpf

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