Its not photo realistic, of course and not like I wanted. At all. But it looks pretty nice, it's only a place holder until I get my new video card anyway
Re: no shader realistic water?
[Re: Marky]
#95087 01/30/0817:1501/30/0817:15
let me dig this one up. does anyone know how to make a nice looking water without a big performance hit like a watershader has?
i was thinking about having 2-3 transparent .hmp's with a wave texture over each other, then just uv shift them. but i'm not shure if this is as performance hungry as the template shader... hmpf