Hi Dark_samurai

Unfortunately the dplay_smooth algorithm has (or at least had) some bugs in it that causes overshooting. The ent_sendnow was suppose to help, but it didn't completely eliminate the problem. The issue seems to be the algorithm doesn't handle rapid changes in motion very well. You might start by just shutting it off, but that presents some other issues.

Here are a couple of MP form threads that might be of interest.

locoweed's script - overshoot revisited

MP Smoothing via c-script


Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.