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Re: crypt
[Re: TheExpert]
#95328
10/23/06 17:50
10/23/06 17:50
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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personally I imagine a crypt to be dark, dusty, with cobwebs and a few skeletons lying about. This looks more like the hall of an old castle at night.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: crypt
[Re: anonymous_alcoho]
#95329
10/23/06 23:15
10/23/06 23:15
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I really like this crypt, great atmosphere too. There's one little something that I've noticed though. When I first looked at the pillars I thought they were floating. This has got to do with the floor textures, those stones are tiling under the pillars. In real life, the (floor) stones would stop right in front of the pillars and go around them so to speak. Such pillars go deeper in the ground than just at the floor level. I'm not a perfectionist myself, but if you would want it to be really perfect ... Cheers
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Re: crypt
[Re: PHeMoX]
#95333
10/24/06 20:37
10/24/06 20:37
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I'm sorry if this has been said before... but the only thing i noticed is that the pilars and the gound texture don't "flow" into each other. the edge on the bottom of the pillar is so smooth and straight that it looks like it doesn't go with the floor. know what I mean? I'm a programmer and not a texturist, so I wouldn't know how to change that, but that's just what I noticed... Other than that: GREAT WORK!!! looks amazing Micha
~"I never let school interfere with my education"~ -Mark Twain
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