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Re: Grass'O'Matic 3.0 [Re: lostclimate] #95367
10/22/06 19:28
10/22/06 19:28
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
The real way to do grass is with batching.. i doubt this does that so you really need some kind of aggressive management.


Sphere Engine--the premier A6 graphics plugin.
Re: Grass'O'Matic 3.0 [Re: Matt_Aufderheide] #95368
10/22/06 22:43
10/22/06 22:43
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

Quote:


THIS is how grass has to look...






Real grass is much much shorter, even if you don't cut it regularly and let it grow wild. ...




Looking at the different screens with grass of MattAufderheide and Damocles and Maybenew and Bright, and reading the very different feedbacks shows that most of the feedback is a matter of taste and not a matter of quality!

Looking at sceens of games like Oblivion and Gothic and Battlefield and Half-Life 2 shows that there are different approachs among the big professional companies as well.

Re: Grass'O'Matic 3.0 [Re: Pappenheimer] #95369
10/22/06 23:16
10/22/06 23:16
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Well, what people want to see in games isn't what they've in front of their own house, that leads to the fact that long grass is much more popular than short grass. And about the realism, the grass around the countryhouse where I used to live was about 1.5 meters high

Re: Grass'O'Matic 3.0 [Re: Pappenheimer] #95370
10/22/06 23:19
10/22/06 23:19
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Quote:

Quote:


Real grass is much much shorter, even if you don't cut it regularly and let it grow wild. ...



a matter of taste and not a matter of quality!



Dunno about that,but I think shorter grass is a matter of location 2 meters around my grandmothers house and no more than 40 sm. in the city even when you dont cut it...

PS.: It looks great , yes , a little monotone green but very useful


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Re: Grass'O'Matic 3.0 [Re: EpsiloN] #95371
10/23/06 00:18
10/23/06 00:18
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Thats pretty cool. Another idea with this is to change it to trees and you can generate a forest with the same method.

Also, being able to change the color of the grass would be awesome, that way we can change the realism, have dead grass, or even bright pink grass!


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Grass'O'Matic 3.0 [Re: Sebe] #95372
10/23/06 12:10
10/23/06 12:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Well, what people want to see in games isn't what they've in front of their own house, that leads to the fact that long grass is much more popular than short grass.




I wasn't talking about grass in front of my house at all, infact, I was talking about grass with games in mind. I don't see so much long grass in games actually, quite often they leave the grass small and make the shrubs dens and bigger. (Far Cry just to give an example, grass often isn't longer than a soldier's foot.)

Look at the scale of the texture underneath the grass. Yes, grass may be even longer in reality in some places, but not bigger! Hope this clears up what I meant.

@Pappenheimer: Different approaches to tackle the same problem, how to get as much grass as possible in a game. . Serious Sam is a good example of long grass, but it's looks thinner and the scale is better.

Cheers

Last edited by PHeMoX; 10/23/06 12:14.

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Re: Grass'O'Matic 3.0 [Re: PHeMoX] #95373
10/23/06 16:36
10/23/06 16:36
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Bad talking :

i really prefer Oblivion grass , this one looks more like furr , it seems t obe too thin for me

but good work , i really would prefer 3DGS to have a real grass system like the one of Titan Quest Editor

Re: Grass'O'Matic 3.0 [Re: Bright] #95374
11/09/06 07:24
11/09/06 07:24
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
That's pretty amazing,well done


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Re: Grass'O'Matic 3.0 [Re: Sebe] #95375
11/10/06 16:38
11/10/06 16:38
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
The height of the grass depends on the season, species, fertility of the soil, and whether it has been grazed/mown or not. Maximum height of some hybrid Bermuda grass or Buffalograss is about 2 inches (5 cm). Some of the tallgrasses of the American praries are about 2 meters, and tropical grasses like Cogan Grass will grow higher than two meters. Common pasture grasses like Timothy, Brome, Orchardgrass will easily grow to 1.5 meters. So the height of the grass is really a matter of taste, and the environment you are trying to simulate.


Jim
Re: Grass'O'Matic 3.0 [Re: Pappenheimer] #95376
11/10/06 16:46
11/10/06 16:46
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
Senior Member
maybenew  Offline
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
I agree with you pappenheimer.

the most important thing of a good grass system is the management of the visibility in order to keep the performance up. no developer can afford to loose gpu/cpu capacity for one object-set...

the trick is not to make good looking gras, the trick is to make the good looking gras usable for wide areas without loosing to much fps...

and as good as grass'o'matic 3 looks, i bet you, if you provide me with your graphics-files i can deliver you exactly the same scene around 75% faster...

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