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Re: Grass'O'Matic 3.0
[Re: Matt_Aufderheide]
#95368
10/22/06 22:43
10/22/06 22:43
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
Quote:
THIS is how grass has to look...
Real grass is much much shorter, even if you don't cut it regularly and let it grow wild. ...
Looking at the different screens with grass of MattAufderheide and Damocles and Maybenew and Bright, and reading the very different feedbacks shows that most of the feedback is a matter of taste and not a matter of quality!
Looking at sceens of games like Oblivion and Gothic and Battlefield and Half-Life 2 shows that there are different approachs among the big professional companies as well.
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Re: Grass'O'Matic 3.0
[Re: Pappenheimer]
#95370
10/22/06 23:19
10/22/06 23:19
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Joined: Jan 2006
Posts: 968
EpsiloN
User
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User
Joined: Jan 2006
Posts: 968
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Quote:
Quote:
Real grass is much much shorter, even if you don't cut it regularly and let it grow wild. ...
a matter of taste and not a matter of quality!
Dunno about that,but I think shorter grass is a matter of location 2 meters around my grandmothers house and no more than 40 sm. in the city even when you dont cut it...
PS.: It looks great , yes , a little monotone green but very useful
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Re: Grass'O'Matic 3.0
[Re: EpsiloN]
#95371
10/23/06 00:18
10/23/06 00:18
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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Thats pretty cool. Another idea with this is to change it to trees and you can generate a forest with the same method. Also, being able to change the color of the grass would be awesome, that way we can change the realism, have dead grass, or even bright pink grass! 
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: Grass'O'Matic 3.0
[Re: Sebe]
#95372
10/23/06 12:10
10/23/06 12:10
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Well, what people want to see in games isn't what they've in front of their own house, that leads to the fact that long grass is much more popular than short grass.
I wasn't talking about grass in front of my house at all, infact, I was talking about grass with games in mind. I don't see so much long grass in games actually, quite often they leave the grass small and make the shrubs dens and bigger. (Far Cry just to give an example, grass often isn't longer than a soldier's foot.)
Look at the scale of the texture underneath the grass. Yes, grass may be even longer in reality in some places, but not bigger! Hope this clears up what I meant.
@Pappenheimer: Different approaches to tackle the same problem, how to get as much grass as possible in a game. . Serious Sam is a good example of long grass, but it's looks thinner and the scale is better.
Cheers
Last edited by PHeMoX; 10/23/06 12:14.
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Re: Grass'O'Matic 3.0
[Re: Sebe]
#95375
11/10/06 16:38
11/10/06 16:38
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
User
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User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
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The height of the grass depends on the season, species, fertility of the soil, and whether it has been grazed/mown or not. Maximum height of some hybrid Bermuda grass or Buffalograss is about 2 inches (5 cm). Some of the tallgrasses of the American praries are about 2 meters, and tropical grasses like Cogan Grass will grow higher than two meters. Common pasture grasses like Timothy, Brome, Orchardgrass will easily grow to 1.5 meters. So the height of the grass is really a matter of taste, and the environment you are trying to simulate.
Jim
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