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Re: Grass'O'Matic 3.0 [Re: maybenew] #95377
12/20/06 09:37
12/20/06 09:37
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
You also have to consider they dump millions of dollars into those games.


Windows Vista Ultimate
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Re: Grass'O'Matic 3.0 [Re: Yu_Une] #95378
12/20/06 12:09
12/20/06 12:09
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
Senior Member
maybenew  Offline
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
!?!?
but not for grass...

you can buy good gras models on every corner of the internet... the important part is the integration and managment...
writing a management system for gras is not like designing the U3 engine...
you do not need any money at all for that, you need a brain, some logic, programming skills and a day's time...

Re: Grass'O'Matic 3.0 [Re: maybenew] #95379
12/21/06 09:23
12/21/06 09:23
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Quote:


you do not need any money at all for that, you need a brain, some logic, programming skills and a day's time...




Yes, but the programming can be hard, very hard. You may need to have REALLY good programming skills, or hire a programmer which does need money. These type of things are made by companies who pay lots to achieve this. But, your right. Logic, skills, and the obvious one, a brain - are needed


Visit our development blog: http://yellloh.com
Re: Grass'O'Matic 3.0 [Re: adoado] #95380
12/21/06 09:54
12/21/06 09:54
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
Senior Member
maybenew  Offline
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
are we still talking about grass?

Re: Grass'O'Matic 3.0 [Re: maybenew] #95381
12/21/06 19:26
12/21/06 19:26
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
I think so?
maybenew, am I correct recalling you were the one who presented his beautiful environment system on the fora lately? If so: would you mind providing us with some tips about how you kept your performance up?
I know several good methods myself but am always interested in new ones that I couldn't come up with so far.

Cheers


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Grass'O'Matic 3.0 [Re: themgsman] #95382
01/29/08 20:54
01/29/08 20:54
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
What's withthis project?
Has it ever been released?
And is there any way to get it?


Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: Grass'O'Matic 3.0 [Re: Puppeteer] #95383
01/29/08 22:26
01/29/08 22:26
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Happy Birthday Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
Did you noticed that Bright never answered

Re: Grass'O'Matic 3.0 [Re: PHeMoX] #95384
01/30/08 04:33
01/30/08 04:33
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I find the grassomatic pictures to be realistic. But PHemox is correct that grass is not often monochrome green without some more or less yellow leaves. The height of the grass depends on how much it has been grazed, the species of the grass and the moisture conditions. If the grass is a tall species, such as Timothy, Orchard Grass, Bromegrass or the like, has enough water, and it is ungrazed and not cut, it will easily reach a height of 3 to 3 1/2 feet or more than a meter high. This is basically what a hay meadow is. The picture of the short, green grass is probably a pasture that has been grazed.
Best regards,


Jim
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