Hi folks
I worked on skinning a model all last week. After too much trial and error, I'd like to verify some things I think I observed.
Imagine we've got a cube in MED. The top, front, right side and 3d view are visible in the 4 windows.
I want to skin all 6 sides with different skins.
First question, what's the difference between creating a 2-sided mapping vs a 6-sided mapping?
Skinning the faces showing the the top, front or side view is easy. Select only the triangles on that face, pick "Create 6-sided mapping", pick Front (or Top or Right as appropriate), pick "Skin Editor" and you'll be taken to a screen with 2 windows. In one window you can see the triangles making up that face superimposed on whatever texture/pattern you picked previously; the other window contains a 3d view of the entire model.
Let's pretend I picked the front face and hit "Create 6-sided mapping". I think what happens is, MED shaves off the front face of my cube and allows me to assign different textures/colors to the top/bottom/front/back/left/right sides of the front face. I indicate top/bottom/front/back/left/right side when I pick Front, Back etc etc on the window that pops up when I hit Create 6-sided mapping.
Is that what's going on? Do I understand this correctly?
It seems, depending on the texture, that some color from the texture will "leak" onto other faces? Is that possible? How can I prevent that?
When I assign a texture to the left or right side, it seems distorted. How can I correct that?
Mark