Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, vicknick, VoroneTZ, BrainSailor), 827 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: First trailer [Re: Sharx] #95757
01/07/07 20:18
01/07/07 20:18
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline OP
User
Shadow969  Offline OP
User
S

Joined: Oct 2006
Posts: 873
There was a project called Pelzkus Pro Skater, made by gOmO_3. http://www.coniserver.net/ubbthreads/showthreaded.php/Cat/0/Number/657519/page/0
By the way it inspired me to continue, when i was about to give up, thinking that it is impossible to create this kind of game in GS.Thank you, gOmO_3!

Re: First trailer [Re: Shadow969] #95758
01/07/07 21:26
01/07/07 21:26
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yeah, I kinda wonder if G0m0_3 is still continuing his game, it looked very good.

As for the trailer, nice job, it's comming along pretty good. Sure, physics still need some more work, but you've got the basic stuff done already. Very nice models too,

Btw. do you use level blocks or models for ramps and the like?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: First trailer [Re: PHeMoX] #95759
01/07/07 22:25
01/07/07 22:25
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
i just love your game, hope there will be a demo really soon..thats the best i see since a long time in GS.
I specialy like, that the player move to hold the balance, very realistic

Re: First trailer [Re: Scorpion] #95760
01/08/07 11:37
01/08/07 11:37
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline OP
User
Shadow969  Offline OP
User
S

Joined: Oct 2006
Posts: 873
Thanx,i think little demo will be finished soon.
2 PHeMoX: i use visible passable models and invisible map entities for collision detection

Re: First trailer [Re: Shadow969] #95761
05/06/07 20:21
05/06/07 20:21
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline OP
User
Shadow969  Offline OP
User
S

Joined: Oct 2006
Posts: 873
I haven't posted anything related to this project for a long time, so here is my little report. Finishing a demo is harder than i thought
Things i've done so far
-basic gameplay
-simple NPC's and goals
-ragdoll physics
-skill system
-most animations
Things left to do
-find and fix some bugs
-improve performance
-finish menu
-finish level
-make learning system
-more complex AI

Here are some pre-screens of level(currently it's kinda empty)
http://www.imageuploading.com/ims/pic.php?u=766877Vk7&i=82195
http://www.imageuploading.com/ims/pic.php?u=766877Vk7&i=82191
comments and ideas are always welcome

Page 3 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1