Zeitwerk: That was a texture experiment, and I won't back down from that point. Besides, faking specularity like that would look horrible in a level. Also, grunge like that dosent tile well. I understand and do appreciate criticism but only in the context of my post. I explained that the textures were low resolution and also that everything was already completed for a client; therefore, nothing is going to change. If there is any doubt to the quality of my higher resolution work, please look at my site.

Epsilon: My client wanted the lowest resolutions possible, hence 256x256. I almost went with 128X128. This was intended primarily as alpha material for testing purposes and pitching ideas. Please don't compare Doom 3 to independent work.

PHeMox: Thank you. Your critique was excellent, and I understand your points.

Every one else: I hope you enjoy this level. I really don't want this post to go negative. I really worked hard on it, so check it out and let me know if it runs smooth. Keep in mind, there is no reason someone can't disagree with criticism.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.