Zeitwerk: That was a texture experiment, and I won't back down from that point. Besides, faking specularity like that would look horrible in a level. Also, grunge like that dosent tile well. I understand and do appreciate criticism but only in the context of my post. I explained that the textures were low resolution and also that everything was already completed for a client; therefore, nothing is going to change. If there is any doubt to the quality of my higher resolution work, please look at my site.
Epsilon: My client wanted the lowest resolutions possible, hence 256x256. I almost went with 128X128. This was intended primarily as alpha material for testing purposes and pitching ideas. Please don't compare Doom 3 to independent work.
PHeMox: Thank you. Your critique was excellent, and I understand your points.
Every one else: I hope you enjoy this level. I really don't want this post to go negative. I really worked hard on it, so check it out and let me know if it runs smooth. Keep in mind, there is no reason someone can't disagree with criticism.