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Re: Futuristic level demo [Re: JakeL] #95792
10/26/06 11:22
10/26/06 11:22
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Hi!
first of all: great job. Looks very cool, i couldn't have done better.
now to the constructive critisism. 3 things:

1. The rotating with the mouse is way too fast. i just touch my mouse and he turns around twice. Not quite, but nearly
2. The "wire" texture that's used under the bridges could use some work. I'm not a level designer, and I don'T know what's wrong with it, but it looks weird... I wouldn't entirely change it, it's a cool idea, just work on it a bit.
3. I hate the elevater sound that comes with 3dgs...:D... sry... that's nothing against the 3DGS team or you, but I dislike the sound ... it doesn't really go with the doors... it... sounds weird. I think the sound should bedifferent. If you're keeping the sound you should make the doors a bit slower, because they are done moving half a second or so before the sound ends... shich is a bit to long.
But, as i said: GREAT job!!
keep it up.
I like your portfolio too... looks VERY cool

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Futuristic level demo [Re: Germanunkol] #95793
10/26/06 13:02
10/26/06 13:02
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
I didnt noticed any frame rate drop too , but my PC is the opposite less ram with a better video

PS.: Some friends told me I could have problems with my PC because of the low ram (doesnt fit the processor and the video) and every project/game is with lower FPS than the usual on almost the same machines...I guess you've done a good job


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Futuristic level demo [Re: EpsiloN] #95794
10/26/06 13:18
10/26/06 13:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I found the problem with the flickering:

In the graphics card options there is an option to switch vertical-sync to "allways on" and then it runs smooth.


Models, Textures and Games from Dexsoft
Re: Futuristic level demo [Re: Machinery_Frank] #95795
10/26/06 14:14
10/26/06 14:14
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
I also have the flickering... did you disable vsync by script? I don't have this with other A6 games. It really hurts the eyes after a while. You can notice it best when turning around while being near a wall.

Re: Futuristic level demo [Re: FBL] #95796
10/26/06 16:08
10/26/06 16:08
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
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JakeL  Offline OP
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J

Joined: Aug 2005
Posts: 119
Madison, WI
I used the templates as they are, or rather were with 6.314. While waiting for an updated sphere, I hadn't updated, and I was in the middle of doing this, so I decided not to until it was finished.

I'll see if I can fix the flickering. If it's easy enough, I'll just get it done and upload. I might not fix it if I have to build again because I can't tie up my computer right now.

Sorry about the lift sound effect for the doors. I left it in because everything seemed too quiet. I almost made an original effect, but that takes time and I'm pretty new to sound effects.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95797
10/26/06 16:20
10/26/06 16:20
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
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JakeL  Offline OP
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Posts: 119
Madison, WI
Ok, looks like the vertical sync (flickering) problem in an engine thing. You can fix it by, like Frank_G said, going into your video card options and turning the vertical sync to "always on" while you run the demo.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95798
10/26/06 19:19
10/26/06 19:19
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
lol.. no.. don't say sorry... I use the standard fonts and sounds etc in my games too... It's good. it really is.


~"I never let school interfere with my education"~
-Mark Twain
Re: Futuristic level demo [Re: JakeL] #95799
10/27/06 00:05
10/27/06 00:05
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
Quote:

Ok, looks like the vertical sync (flickering) problem in an engine thing.



Maby you builded the level with a bad combination of the build options ? I havent heared of that problem (flickering) before...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Futuristic level demo [Re: EpsiloN] #95800
10/27/06 05:43
10/27/06 05:43
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
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JakeL  Offline OP
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J

Joined: Aug 2005
Posts: 119
Madison, WI
I don't think it was a build problem. I built it with visibility calculations on, and high quality lighting, and all settings on default.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95801
10/27/06 08:34
10/27/06 08:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
It is no build problem. I had this flickering 2 years now until I found out that I can change the v-sync in the graphic cards options.

Maybe you already switched that on.


Models, Textures and Games from Dexsoft
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