Greetings everyone. I'm trying to implement collision detection using polygons because the bounding box method seems to allow a too large of area for the weapon's collision(The enemy is the standard witch.mdl and the weapon is a stake with a pretty tight fitting bounding box so I doubt that's the problem), i.e., the stake will be flying about 3 "feet" away from her and they collide and she's dead. That wouldn't happen in real life. So I'm wondering how to set up polygonal detection for the witch. Is there more to it then "My.polygon = on;" in the initialization in the witch's action? Thanks!