Hi gang.
I'm having trouble with collision detection.
When I set move mode to "Ignore_you" and fire a bullet, the bullet explodes inside my ship.
It's like it is ignoring the ignore. Can anyone offer some suggestions on how to debug this?
I'm stumpped. I made a real simple level for testing and the ignore works fine.
I put the same code that works in the simple level into my game, and the bullets still explode inside the model.
Maybe there is some parameter on the parent that is set that is messing this up, but I can't find it...
- WildCat