Hmmm...
You got me thinking...
all of my action takes place inside a large hollow, passable sphere. Maybe I'm actually colliding with that.
I know once upon a time, passable objects had no collision detection, but that was before ENT_MOVE...
I'm not at a computer where I can try this, but is the command that I am looking for more like this:
MOVE_MODE = IGNORE_YOU + IGNORE_PASSENTS;
ENT_MOVE(TEMP,NULLVECTOR);
Thats something I've not tried before!
- Cautiously Optimistic WildCat