Hmmm...

You got me thinking...
all of my action takes place inside a large hollow, passable sphere. Maybe I'm actually colliding with that.

I know once upon a time, passable objects had no collision detection, but that was before ENT_MOVE...

I'm not at a computer where I can try this, but is the command that I am looking for more like this:

MOVE_MODE = IGNORE_YOU + IGNORE_PASSENTS;
ENT_MOVE(TEMP,NULLVECTOR);

Thats something I've not tried before!

- Cautiously Optimistic WildCat


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