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vertical sync
#96134
10/26/06 13:23
10/26/06 13:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hi,
I often wondered why all my A6 stuff (especially when blocks come into play) did flicker at my system. I worked with this issue 2 years now.
And today I found out that I can switch v-sync in my graphic cards options to "allways on". So it suddenly stopped.
But here is my question: I know from some commercial engines that you can switch it on and off. Is there a possibility to do that with an A6 command right in the main wdl when initializing the engine?
If not then this might be an idea for a future upgrade.
Best regards, Frank
Models, Textures and Games from Dexsoft
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Re: vertical sync
[Re: jcl]
#96136
10/26/06 13:45
10/26/06 13:45
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hm, I don't understand this. I could show you that there is even in full screen mode a flickering that disappears when I switch v-sync on in the direct-x properties.
So I am quite sure that v-sync is not always switched on in full-screen mode.
Maybe this is an issue of only a few users. But I have this problem with both of my 2 pc's with ATI Radeon 9500 and Geforce 6800 GT.
Models, Textures and Games from Dexsoft
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