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Dynamic skin #96156
10/26/06 16:35
10/26/06 16:35
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
Is it hard to add dynamic skin to models in A6? For example clothes moving, hair blowing in the wind, clothes getting wet and look wet, hair look wet and skin shows sign of water after rain or bath.

Is there anywhere I can learn more on how to program these things?

Noob65

Re: Dynamic skin [Re: Noob65] #96157
10/28/06 11:43
10/28/06 11:43
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Hi,

These are very advanced things -Developers are only now looking at doing next gen titles with these sort of features. Some are possible to do using shaders and morph anims. No offense but unless you plan on hiring an experieced coder putting these thing into your game is going to be way over your head for several years -and likely to only run on high end systems too.

As an indie dev you need to concentrate on gameplay and what is actually achievable. Don't waste your time trying to compete with the visuals of MGS4 and Halo 3 -you can't. Period.

Re: Dynamic skin [Re: Ghost] #96158
10/30/06 14:10
10/30/06 14:10
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
Thanks Ghost,
I appreciate your candor, the reason why I'm asking all these questions is to find out what it takes to develop my game idea. To answer your question, I will hire people to do the programming if necessary. And yes it's going to run on high end machines, by the time this project is done most machines will be up to speed.

Noob65


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