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Re: thanks for FPS tip
[Re: Thomas_Nitschke]
#96185
11/06/06 22:08
11/06/06 22:08
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
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OP
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Joined: Mar 2005
Posts: 725
USA
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Quote:
I would also think that in fact your WMB is the problem. If I spotted that correctly, there are about 450 map polygons in view when your fps drop - compared with your PC's performance this could well cause your problems. Try setting all the blocks to "flat" and see if anything changes...
Thanks for the tip... re-setting all flags to flats gave me another FPS boost. With 3 guards present it never drops below 30 FPS wich I know 30 is considered low but on this machine I at least dosn't lock up and freeze movement.
I'm going to slowly start adding a few more guards and see if I can at least keep my FPS at a minimum of 30. I don't like 30 but as long as it dosn't lock up its probally going to have to work as a minimum FPS.
I'll test a little further and post my findings..
Thanks,
*** Teutonic Darkness ***
[EDIT] After adding 2 more "guard models I now get a minimum of 20 FPS...
Still not very good for A 1st person shooter game where several models will be present at various times in game. [/EDIT]
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