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Re: Dll of GameEdit - Function Preview
[Re: Samb]
#96255
10/28/06 15:57
10/28/06 15:57
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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This is very nice from you! For me, the file functions are a great help. How many kb (MB..?  ) has the dll at this moment?
no science involved
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Re: Dll of GameEdit - Function Preview
[Re: TripleX]
#96256
10/29/06 04:28
10/29/06 04:28
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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1). Functions that can retrive system information, like cpu-ID, HDD-CD-serial number etc for some copy protection  . 2). Function to retrive animation frame name from a model file. I think there is no function to know the name of animation  , of model for particular frame. These are very needed functions  .
My Specialities Limited.
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Re: Dll of GameEdit - Function Preview
[Re: vlau]
#96258
10/29/06 13:41
10/29/06 13:41
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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Code:
key_set (number, function); Sets the given function to the key with the given scancode. This way keyboard remapping can be done very easily. Parameters: number scancode of key function pointer of function assigned to the key with given scancode
Speed: Fast Example: Example for remapping a key: print("Please press key to assign function to"); while (key_any == 0) { wait(1); } // wait until a key is hit str_cpy(my_str,"You have pressed "); str_for_key(temp_str,key_lastpressed); str_cat(my_str,temp_str); print(my_str); // indicate which key while (key_any == 1) { wait(1); } // wait until key is released key_set(key_lastpressed,my_function); // assign function to key
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Re: Dll of GameEdit - Function Preview
[Re: TripleX]
#96259
10/29/06 15:41
10/29/06 15:41
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Joined: Mar 2003
Posts: 569
FRAJO
User
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User
Joined: Mar 2003
Posts: 569
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I could add a width function for true type fonts.
str_getwidthTTF( str , font );
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