Hello,
I´m trying to use the multiterrain shader from the new templates. It looks fine, but I would like to change the brightness at runtime for a day/night effect.
I usually do this (with models, blocks) for example by something like:
vec_set(mtl_vegetation.ambient_blue, vector(100,50,50));
I can also change the lighting gradually with vec_add.
My problem is, that the mtl_terraintex3 material doesn´t react, when I try to change the values, I think it has something to do with the shader. This might be a general problem with my method, when it comes to "special" materials.
Does anybody know how to deal with this?
2nd question: I´m not 100% sure, but I´ve got the impression, that the template-shader doesn´t use MipMaps for all the tiled textures. Two of them appear very sharp and ugly in the distance. There is an instruction called "bitmap_to_mipmap" or something like this, but I don´t know how to use it with the skins.
3rd question (I´m obviously a terrain newbie

): Is there any limitation when it comes to the size of the RGB-color map (first skin in this shader) - like with textures?
That´s it for the moment ...