Quote:

This has got to be the most annoying thing about A6. Why cant the the coord system be the same as the D3D internal coords?



No [censored]... that's incredibly ass backwards. Especially confusing having to flip them in shaders too... Bah.

Screwed me up a hell of a lot moving back to D3D a while ago and wondering why everything was friggin sideways . It teaches hella bad habits.

-Rhuarc... recovered from the Y-is-up coordinate syndrome.


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