Quote:
This has got to be the most annoying thing about A6. Why cant the the coord system be the same as the D3D internal coords?
No [censored]... that's incredibly ass backwards. Especially confusing having to flip them in shaders too... Bah.
Screwed me up a hell of a lot moving back to D3D a while ago and wondering why everything was friggin sideways . It teaches hella bad habits.
-Rhuarc... recovered from the Y-is-up coordinate syndrome.
|