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I agree. It's pretty comfortable having x - y movement and z is vertical movement.
Cheers
Although, it's technically wrong .
(x,y) are coordinates for a 2d plane, which is viewed as the screen; z then represents depth in a (x,y,z) 3d environment represented by a 2d projection.
To flip them for different applications really just muds things up a lot.
-Rhuarc
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