Quote:

I agree. It's pretty comfortable having x - y movement and z is vertical movement.

Cheers




Although, it's technically wrong .

(x,y) are coordinates for a 2d plane, which is viewed as the screen;
z then represents depth in a (x,y,z) 3d environment represented by a 2d projection.

To flip them for different applications really just muds things up a lot.

-Rhuarc


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