Quote:

If you make a model in 3ds Max, it still has to be converted to MDL, which splits polygons into triangles, in the end.




Thanks for your answer

The models I want to buy are made of quads
Do you mean that MDL automatically split the quads into tris ?
It is not neceaary to triangulate the mdoels before using them in 3dgs ?
If the model is made of 10.000 quads should I take into account about 20.000 tris as far as speed issue are concerned ?