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Re: high resolution character
[Re: anonymous_alcoho]
#96528
11/01/06 00:08
11/01/06 00:08
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Serious User
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OP
Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
If you make a model in 3ds Max, it still has to be converted to MDL, which splits polygons into triangles, in the end.
Thanks for your answer
The models I want to buy are made of quads Do you mean that MDL automatically split the quads into tris ? It is not neceaary to triangulate the mdoels before using them in 3dgs ? If the model is made of 10.000 quads should I take into account about 20.000 tris as far as speed issue are concerned ?
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