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One-player vs Multiplayer code #9668
07/02/02 21:56
07/02/02 21:56
Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
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WildCat Offline OP
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WildCat  Offline OP
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Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
If I am coding a game that will allow 1 player, or multiple players, how would the code look?

Does a one player game just start in Client/server mode?

Are there any issues that I should be aware of?

Thanks!

- WildCat


Visit us at [url=http://www.vertexgames.com]Vertex Games[/url]!
Re: One-player vs Multiplayer code #9669
07/02/02 22:03
07/02/02 22:03

A
Anonymous
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Wildcast that is the easiest way, is to start the single player game with client/server already activated. Then place the entiy in the world using the standard ent_create commands.

Wtch out for camera's coding. Caemra coding done wrong can give you the illusion of lag when it is not.

I hope this helps!!

Re: One-player vs Multiplayer code #9670
07/03/02 00:30
07/03/02 00:30
Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
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WildCat Offline OP
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WildCat  Offline OP
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Joined: Jul 2000
Posts: 1,570
Windsor, CT 06095
Thanks Kevin.

Do you have any details for me on the Camera trap?

-WildCat


Visit us at [url=http://www.vertexgames.com]Vertex Games[/url]!

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