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Re: What's next? [Re: Joozey] #96769
11/05/06 10:42
11/05/06 10:42
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
same here, i voted for 2d improvements


Fratch - Newer statistics panel for GameStudio
Re: What's next? [Re: beegee] #96770
11/06/06 09:57
11/06/06 09:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ditto that's the way to go!


Formerly known as JulzMighty.
I made KarBOOM!
Re: What's next? [Re: JibbSmart] #96771
11/06/06 16:02
11/06/06 16:02
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
I think vertex weight and "more of everything" for terrains are the most important (to me at least).

Re: What's next? [Re: cartoon_baboon] #96772
11/07/06 08:06
11/07/06 08:06
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Terrain tools and shadows indeed.
Caus It's standard.

Re: What's next? [Re: TheExpert] #96773
11/08/06 07:00
11/08/06 07:00
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
Even if its not in the polls,I'd love to see an A6 version of normal mapping shader on models...other than that soft shadows and more skins and shadows on terrain will be my vote

Re: What's next? [Re: jcl] #96774
11/08/06 07:40
11/08/06 07:40
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
what exactly is the soft shadow shader?
i mean, if it is something like the useless stencil shadows, we'd have now,with just soft edges,then it will be a useless BUT soft feature

2D improvement like collision and c_move function for panels? that would be great!

Re: What's next? [Re: Samb] #96775
11/10/06 10:37
11/10/06 10:37
Joined: Aug 2004
Posts: 2
M
mannybass Offline
Guest
mannybass  Offline
Guest
M

Joined: Aug 2004
Posts: 2
I voted for 2D improvements.

Re: What's next? [Re: Joozey] #96776
11/10/06 20:21
11/10/06 20:21
Joined: Jul 2006
Posts: 40
North Europe
D
DeepReflection Offline
Newbie
DeepReflection  Offline
Newbie
D

Joined: Jul 2006
Posts: 40
North Europe
I voted for Vertex Weights and I'm proud of it

Actually I'm not sure this is the most right way to get the most wanted feature to add in next release, but -jcl- and the team will get a hinch of what most people of this forum wants. I buyed A6 commercial before I knew there wasn't any multiple bones per vertex animations, So my eager to start got stalled... I wont't start to put in great effort before this feature and some other ( split animations, multiple models only singel animation file) ideas suggested elsewere on this forum are in the pipe for release.

But after all what matters is what type of games do most people use GameStudio for? There would be the best place to put the efforts, and that would keep the GameStudio community happy.

You can't have the cake and eat it too, there must be a path selected, please the already devoted or add features that would add more new users, simple state but a hard golden quest to choose from

I follow the evolving of this great engine, but for the moment It doesn't have the features in the animations/model structures I would like to have to make things easy for me.


Whoever has the gold makes the rules.
Re: What's next? [Re: DeepReflection] #96777
11/10/06 20:37
11/10/06 20:37
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
together with vertex weights conitec should also implement a blend shape feature for facial animation which can be mixed with bone animation.

Re: What's next? [Re: ventilator] #96778
11/12/06 09:13
11/12/06 09:13
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'll let whatever comes, come. We're going to learn how to manipulate these things for other purposes either way.
I would like to see gamestudio integrate into blender and MED get disposed of.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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