I have been out of GS for a while - what is it the bright or flare flag that does an additive blend mode?
if so it seems like you could use this for lighting effects. If you could animate the coords, you could do swaying lights, rotating alarms - that kind of thing?
Quote: once 3dgs flawlessly supports arbitrary level geometry
Hey! Cool ventilator, I think I understand what you mean, but to be sure-- can you esplain what is arbitrary level geometry? Like levels with scene management´? (er ABT-Octrees, eg something better than BSP?)
A feature I would love to see is lightmapping on levels made entirely of MDL files.. or some way to turn those levels into the ABT format with all the different texture mappings intact... not having lightmaps on my mdl levels are kind of a bummer, and instead I either have to bake them in or use dynamic lights.
i cant understand why so many people want to see a softshadow next... template games will not look better with softshader or bloom. i would rather see any real improvement in the engine than anything that can be scripted with c or put in as shader already.