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Re: Metal textures
[Re: RJDL]
#96912
11/03/06 17:27
11/03/06 17:27
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Joined: Jan 2006
Posts: 968
EpsiloN
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OP
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Joined: Jan 2006
Posts: 968
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Quote:
The cracks are not bad in shape, But they should get a more 3-dimensional look. Try to use the cracks as a bumpap, and apply them to the texture, so that they really look like cracks, and not like painted on.
Quote:
i think the cracks should be darker... now they look more like they're brushed on the wall, they should be more like black.
I dont want to use a bumpmap , because it needs a shader. I'm mainly aiming for older video cards wich dont support shaders...maby if I simulate height with another layer (white) moved 1 pixel right & 1 down. I'll try that in a few hours. Quote:
maybe the lines between the bricks should be thicker, now it looks like they are sealed seemless together. the stones could be a bit more 'rough' i think, it would make the walls look more interesting.
I thought about that , I'll try to make the edges of the bricks more decayed/cracked/weared so that it'll look less symetric , and the 'rough' part surprised me you're right , it does look a little soft (I was aiming more for a cement type of texture) I'll try to improve those little things ("Everything is in the details!") in a few hours and I'll post another screen.
PS.: Thank you for all of your comments , it realy helps me master those techniques and improve my skills with textures! (A good level design,good scripting and good modeling is nothing without good texturing )
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