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Re: Metal textures
[Re: EpsiloN]
#96911
11/03/06 16:49
11/03/06 16:49
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Joined: Mar 2005
Posts: 527 Netherlands
RJDL
Developer
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Developer
Joined: Mar 2005
Posts: 527
Netherlands
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i think the cracks should be darker... now they look more like they're brushed on the wall, they should be more like black. and...maybe the lines between the bricks should be thicker, now it looks like they are sealed seemless together. the stones could be a bit more 'rough' i think, it would make the walls look more interesting. apart from that they're pretty nice in my opinion, keep up the good work
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Re: Metal textures
[Re: RJDL]
#96912
11/03/06 17:27
11/03/06 17:27
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Joined: Jan 2006
Posts: 968
EpsiloN
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OP
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Joined: Jan 2006
Posts: 968
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Quote:
The cracks are not bad in shape, But they should get a more 3-dimensional look. Try to use the cracks as a bumpap, and apply them to the texture, so that they really look like cracks, and not like painted on.
Quote:
i think the cracks should be darker... now they look more like they're brushed on the wall, they should be more like black.
I dont want to use a bumpmap , because it needs a shader. I'm mainly aiming for older video cards wich dont support shaders...maby if I simulate height with another layer (white) moved 1 pixel right & 1 down. I'll try that in a few hours. Quote:
maybe the lines between the bricks should be thicker, now it looks like they are sealed seemless together. the stones could be a bit more 'rough' i think, it would make the walls look more interesting.
I thought about that , I'll try to make the edges of the bricks more decayed/cracked/weared so that it'll look less symetric , and the 'rough' part surprised me you're right , it does look a little soft (I was aiming more for a cement type of texture) I'll try to improve those little things ("Everything is in the details!") in a few hours and I'll post another screen.
PS.: Thank you for all of your comments , it realy helps me master those techniques and improve my skills with textures! (A good level design,good scripting and good modeling is nothing without good texturing )
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