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mouselook & first person perspective on MP? #96994
11/01/06 14:13
11/01/06 14:13
Joined: Sep 2006
Posts: 61
E
elfersp Offline OP
Junior Member
elfersp  Offline OP
Junior Member
E

Joined: Sep 2006
Posts: 61
Hey all!

Does anyone have a good example of creating a first person perspective & mouselook in multiplayer?

Thanks!
Paul

Re: mouselook & first person perspective on MP? [Re: elfersp] #96995
11/03/06 21:05
11/03/06 21:05
Joined: Sep 2006
Posts: 61
E
elfersp Offline OP
Junior Member
elfersp  Offline OP
Junior Member
E

Joined: Sep 2006
Posts: 61
I've created something from Locoweed's code and a simple first person camera snippet that was given to me in the scripting forum. If anyone wants to see it, let me know.

Re: mouselook & first person perspective on MP? [Re: elfersp] #96996
02/03/07 04:59
02/03/07 04:59
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
Junior Member
Havoc22  Offline
Junior Member
H

Joined: Feb 2006
Posts: 76
Mi
I'd like to see it. Really need mouselook with locoweeds code.

Re: mouselook & first person perspective on MP? [Re: Havoc22] #96997
02/03/07 08:46
02/03/07 08:46
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
So you solved your problem?
If not, I believe (if I remember locoweed's tut correctly) you can simply put a normal camera code into the main function (not the player's action, cause otherwise it'll run on the server only) and get the input in the same function and send it (as one of the player's skills) over the network. In the player's action you rotate the player according to that skill. Other than the sending of those values, it'll be just like a single player cam...

Micha


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