So you solved your problem?
If not, I believe (if I remember locoweed's tut correctly) you can simply put a normal camera code into the main function (not the player's action, cause otherwise it'll run on the server only) and get the input in the same function and send it (as one of the player's skills) over the network. In the player's action you rotate the player according to that skill. Other than the sending of those values, it'll be just like a single player cam...

Micha


~"I never let school interfere with my education"~
-Mark Twain