there is nothing to do with 3dmax's plugins in 3dgs right now. (hint: there are other engines on the market, that supports deeper integration with 3dmax. But they are more expencive than 3dgs).
3dgs needs model with vertex or bone animation and skin(s) and UV mapping. Nothing more.
You can play with model as you want in 3dmax (reactors, and so on), but you have to export at end simple model as listed above.