Hi!
I have a problem with using shaders. I made a material like this:
material some_material {
effect = "softStencilShadow.fx";
}
Which ever shader i downloaded off the internet and used here, i get the same result, and the result is that my models get invisible. I made a test level which consists of a cube, my model placed on the cube, sun turned on, "shadow" flag turned on the model, and "some_material" applied to the model. If i apply the material, my model gets invisible, but it's shadow (from the engine's sun) is still visible. If i turn off the shadow flag, and leave the material applied, my model will still be invisible, but no shadow will be under it. If i comment the "effect" line in my material, my model will become visible again.
I downloaded shaders off of nVidia SDK page...i tried simple shader examples i found on the net...and nothing works.
Has anyone had a similar problem?
The graphic card i'm using is an "nVidia GeForce 7600 GS", i have 1GB of RAM, my simplest model is just a cube (i used a fox and cbabe too...).
Thanks for your time!