An alternative would be to extend the bounding box by adding a cube in med in front of your player model. Note that for this to work, somewhere in your player action you have to include:
Code:
my.fat = on; my.narrow = on;
Re: weapons enter in the walls
[Re: vartan_s]
#97272 11/04/0617:3011/04/0617:30
Thanks. But this dont work. In the script, adding my.znear = 1; in weapon action , appear the error message: parameter unknow znear parameter. how I can fix this error?
And adding a cube in med in front of player model, dont change nothing, the weapons continue entering in the walls. you can explain better how I can make to the weapons dont enter in the walls? Thanks!
Re: weapons enter in the walls
[Re: AWD]
#97273 11/04/0617:4311/04/0617:43