No Exciter, I dont ever plan to make MY games for money. Getting money for your games is an after effect of your labor. Judging by Kenneth's other series, he seems to be selling these games in the same style. So I thought this one will eventually be sold. Where did you get the idea that I sold my games?

"You are pushing out your games like... wow!"

Tell me if I'm wrong, but this comment seems to imply that why should I be critiquing Kenneth's work when I havent sold as many copies as he did. You've failed Exciter, because you missed the whole point. I and every other person here is the PUBLIC, we play your games, whether we are in the development field or not. You think all those game magazines that have people review games require these people to have years of modelling and programming? My aunt cant review a game because she has never sold a game in her life? I dont have to sell games to critique someone else's game. In fact its easier to critique a game when your not in development because you dont give sympathy to the team when they make technical excuses.

Im sure as hell Kenneth WILL sell this game when hes finished with it. Most of us use 3dgs as a toy, protoyping little games here and there, but never really selling it. When somone decides to sell the game, we always try to critique their work, because people's money is in the mix, and they will pay for things worth their time.

Im sure I was out of hand in the beginning of my original post and I appologize for saying it while you are cranky, but I ALWAYS offer a critique, ALWAYS. At school I always take in critique to heart, and change for improvement.

" When posting your work here, you expose it to criticism. If you are easily offended by negative opinions, don't post. When criticizing other peoples's work, don't forget: even making a bad game is a very hard and difficult task. "

which is why we critique.


You're not as unique as you think you are, try again.