Looks better. The muzzle flash still looks not good. Isn´t there a explosion particle effect in the templates? I mean you should use models with particles. I did that in robotector: http://nearfatal.net/robotector.zip

I made that game in one week. Look into the explion.wdl. There are particle effects for explosions. When you opened the explion.wdl in sed, click on the button to search in folders for a word. It´s next to the goggles. Search in the robotector folder for the effect you like... well, no.

I see I have also the actions emitter in that wdl. Then search the folder for emitter2. And you will find some ent_create(emitter2...)... Copy this line in the wdl you found and put at the end of your action before ent_remove(me); And put a wait(1); between the ent_remove(ME); and the ent_create(emitter2...)

You have to include the explion.wdl. If you included it and still get error messages not regarding missing sprites, but missing variables, let me know.

I see there are also alot of exlosion effects in the wdl.


:L