Hello ,

With a friend , we have started doing an internet multiplayer game . We are slowly but surely advancing , but are finding hard to understand really how multiplayer works on 3dgs. The actual features we have are :

-walk , -jump , -run .
-A discussion channel
-put objects on the ground
-pick up object
-a small inventory
-display of alle connected players.
-Display of the name of the player on top of his head
-connection and disconnection msg
-a door that opens and shuts on a click when we are close to it

all this works pretty well on internet, we are pretty proud considering we started more or less from scrap(helped of course with Locoweeds tutorial(thanks to him ).
We want a wow like camera. the actual camera code weve made work perfectly on lan , but on internet , delays a bit to much and "slides" too quick to the left or the right.
We where wondering if someone could help/explain how to make the right click to change the player.pan witout too much lag.

We really want to finish the movement and camera problems before carry on our game.

I hope you understand what i've written.
Thanks

ps: Single player games are so much easier to create lol !!!!!! am i the only to think that?

Last edited by oriongu; 11/07/06 21:09.