It took me 3 hours to create a convincing ragdoll setup in TV3D in C#. I have been trying to do something similar with A6 without much success. First of all phcon_getposition returns weird results if you create more than 5 hinge constraints, I tried to transform the "hips" bone using ent_bonemove but this seems to translate the bones position in model space not world space, and last but not least the ball constrain can not have any limits in A6 you would have to use only hinge constrains. If anyone has an Idea how to solve this I will be glad to hear it.