You can make very decent terrains with four skins! More skins are possible, but would drop your framerate. I think four skins is better than three...no?
Ich glaube es ist so eine "It's not a bug it's a feature!"-Sache:
Quote: the texture map your talking about is the color map, you paint on it seperatly by using the paint tool (the tool that looks like a paint brush). and selecting colors from the palette. the detail and color are added together to create more dynamicly colored terrain
Die Frage war, warum die Colormap immer weiß ist. Das war ein Zitat aus dem offiziellen Forum
What size are those textures? They should be sizes a power of 2. 256x256 or 512x512 for example. Other than that, there's a line in the shader which takes care of tiling. It's all commented in the shader code itself.
The textures had the size of a power of 2 but where not 256, 512 or 1024. I changed the texturesize to the correct amount and the black borders disappeared.