Now you can make your terrain look exactly like it dose in EarthSculptor. I’ve made a very modest addition to this great shader, it simply adds support for the colour map that is saved by EarthSculptor, which can add a great amount of variety, and lushness to your terrains. Here is a shot of a quick terrain I did to test the new version of this shader. As you can see on the far river bank there is colour variation within the grass via the colour map.



And here is the new shader just copy this .wdl over the old .wdl and set your terrain up with the colourmap as the first skin, then the rgb-blendmap as the second skin, and the shadowmap as the third skin.

New Version of the terrain multitexture shader

Cheers


No rest for the wicked.
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Ironbound Studios
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