What size are those textures? They should be sizes a power of 2. 256x256 or 512x512 for example. Other than that, there's a line in the shader which takes care of tiling. It's all commented in the shader code itself.

Code:

Out.Tex1 = inTexCoord0.xy; // rgb-blendmap (not tiled)
Out.Tex2 = inTexCoord0.xy; // shadowmap (not tiled)
Out.Tex3 = inTexCoord0.xy*10; // tiling texture red30
Out.Tex4 = inTexCoord0.xy*30; // tiling texture green10
Out.Tex5 = inTexCoord0.xy*20; // tiling texture blue10
Out.Tex6 = inTexCoord0.xy*30; // tiling texture black30



Change for example the *30 into *20 to get a different tiling result for texture6(which is actually texture 4 off course),

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