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Re: The Deadline!
[Re: cartoon_baboon]
#98097
11/10/06 16:12
11/10/06 16:12
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Milestones are important for me to keep things in order. If there would only be deadline, I'd do things in wrong order, and the whole project would be messed up. Also milestones give out the general idea how the hingyfoo should work, and you don't rush to things, leaving other functionalities behind and not up-to-date.
Deadlines, in other words "The time you get it ready, or you are kicked out". They make you keep working, if they are set in near future and you have hella lots to do. If they would be no deadlines, ye would be slacking and widening the development time, just like Sony.
Prototype computer for me is my own computer, the one I think will be the mid-level at the user-group. However, for development, you do need better than you need to run one.
"Yesterday was once today's tomorrow."
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Re: The Deadline!
[Re: Damocles]
#98099
11/10/06 16:29
11/10/06 16:29
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Will Wright, Game Designer extra-ordinaire, is the biggest advocate of prototypes that I know. At a recent conference, he said (and I'm paraphrasing here) that he will make 10 prototypes for every one feature that actually makes it into the game. These prototypes are little more than stick figures in 2d running around the screen, but like others have already said in this thread, you get a feel for whether a feature will be fun or not immediately. He then went on to say that for every 10 feature prototypes that make it into a game, one will actually go in with the code as it is. In other words, and this is important, code reuse is NOT a priority for prototyping according to Will Wright. Get it done quick and dirty and buggy, but get to the gameplay ASAP. Optimize and make it stable later.
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Re: The Deadline!
[Re: fastlane69]
#98100
11/10/06 17:30
11/10/06 17:30
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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fastlane: that system of him in EA is the cause EA sucks, I've seen so many games that have good gameplay, but crash every other second :|
"Yesterday was once today's tomorrow."
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Re: The Deadline!
[Re: Inestical]
#98101
11/11/06 01:14
11/11/06 01:14
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
fastlane: that system of him in EA is the cause EA sucks, I've seen so many games that have good gameplay, but crash every other second :|
EA publishes Will Wright's games but doesn't develop them. He's not the cause of EA's software problems.
In fact, most of Wright's games are extremely stable considering what he's doing with them.
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