Heya,

Just thought I would make a post here about the reality of gamedev.

As hopeful and upcoming programmers and game developers we all strive for that time when we can actually get a sponsor and get paid for our skills.

Usually when you get to this point, you have proven yourself capable and deserve to be there. At this time, you will feel great power and excitement. I have finally made it!

If you make it to this point, you are actually correct, you have made it.

After you start actually getting paid for work though, you will become familar with new terms, such as Deadlines and Milestones.

Yeah, Deadlines and Milestones, you think to yourself, I can get anything done only to realize that they require not only you to get your job done, but everyone else in team to meet these commitments also.

You will also find that some Deadlines and Milestones just can't be obtained, either because the manager or investors don't understand the complicity of what you are doing or because of the situation of the game, which is usually a weak team issue.

This all being said, do the best that you can do under the circumstances. If you do quality work, more offers will come. Always keep learning how to improve what you do and you will succeed eventually.

Everyone who has the desire to succeed will eventually succeed, but it takes time (years) and constant dedication.

Loco


Professional A8.30
Spoils of War - East Coast Games