Well, most everythings been nicely covered here. And this -

Quote:

Games get slower, not fast in the later stages.




is very true. I hope everyone keeps this in mind. When you start your game, it's usually just one player, mabye some shoddy a.i. When you finish you game, it's a player, weapons, a.i, graphics, physics, menus, ect. So always plan ahead by giving the player options for both graphics and code. I'd also reccomend, if you going alone, to do your code first, then do levels and sound last. Simple because art becomes outdated much much quicker than code does, and code is more unpredictable. Makes scheduling things easier.


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