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Yep, that's what I had in mind. Randomize world generation, then leave the world static until the game ends and a new world is generated. Increases replay potential IMHO for RPG's and such.
I agree completetly with this idea.. this is asensible and useful method i think. One of the main uses for pseudo random gernation is not for gameplay, but for decreasing developement time, so you dont have to place every single object for every level.
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