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player.metal=on; is not working.... #98255
11/10/06 14:51
11/10/06 14:51
Joined: Oct 2006
Posts: 11
...on the .NET
Child_OnLine Offline OP
Newbie
Child_OnLine  Offline OP
Newbie

Joined: Oct 2006
Posts: 11
...on the .NET
I'm a newbie (just for the record)

Right, so this is the story: I've installed the same version of 3DGS on two computers... a low-end and a high-end computer. On the low-end everything works fine, but on the high-end the parameter "metal" is not working.

I've checked the checkbox in the properties menu of the entity... it doesn't work
I've assigned the metal parameter trough the following code:

player.metal=on;
player.albedo=75;

Nothing works...

Why? Could anyone help me? THX


------------------------------- ||At War With Reality... || -------------------------------
Re: player.metal=on; is not working.... [Re: Child_OnLine] #98256
11/10/06 18:34
11/10/06 18:34
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
You should not use metal anymore. It's abandoned.
Why it works on one pc and not on the other I don't know.

Re: player.metal=on; is not working.... [Re: FBL] #98257
11/11/06 07:13
11/11/06 07:13
Joined: Oct 2006
Posts: 11
...on the .NET
Child_OnLine Offline OP
Newbie
Child_OnLine  Offline OP
Newbie

Joined: Oct 2006
Posts: 11
...on the .NET
Yeah... I already tried that but it doesn't look cool anymore.

By the way... The entity uses the Physics engine, can this have something to do with it?

Also... when I'm using the logo variabile in display00.wdl (var logo = 1;) on the low-end I can read <A5> and on the high-end <A6>.

How is that even possible??? THX


------------------------------- ||At War With Reality... || -------------------------------
Re: player.metal=on; is not working.... [Re: Child_OnLine] #98258
11/11/06 18:38
11/11/06 18:38
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Ah you seem to have an pretty old version of A6.

A5 mode means the renderer for weak 3d hardware is selected. It still supports the metal flag - the A6 renderer doesn't. There you should do some proper metal effect using shaders.

you can set d3d_transform to 0 to force A5 mode, but I cannot recommend it.
You should update your version anyway. But newer versions don't contain A5 mode anymore (it is not needed anymore nowadays).

Re: player.metal=on; is not working.... [Re: FBL] #98259
11/12/06 13:38
11/12/06 13:38
Joined: Oct 2006
Posts: 11
...on the .NET
Child_OnLine Offline OP
Newbie
Child_OnLine  Offline OP
Newbie

Joined: Oct 2006
Posts: 11
...on the .NET
Allright... thanks a million... now I finally understand what THAT was all about.


------------------------------- ||At War With Reality... || -------------------------------

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