Well to be honest, if you're talking about massive multiplayer games (+64 players), it would be better to outsource the client/server networking to a homebrew dll. The Acknex networking system is very good at what it's intended for, but if you're thinking of something larger than standard multiplayer (like an MMO) there are different ways to handle things that are better for larger client bases. Such as removing the dead reckoning system for something simpler. Less precise, but faster. Anyways, this is probably slightly off topic but I saw someone waiting for the 3DGS to "catch up" and handle MMO-like loads. Again, client/server loads of greater that 64 players is just not what the A6 engine was intended for.

FixxeR


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