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Import .WMP into MED with all textures intact?
#98502
11/12/06 16:51
11/12/06 16:51
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
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Is there a way, or a hack, or a workaround, or a planned future enhancement, or whatever, that will allow one to import WED (.WMP) architecture that has textures applied to it, into MED as a model, and RETAIN all the textures and texture-mapping?
Because: I'm finding that my current project is too big and too complex for 3DGS to handle. Maybe that reflects on me as a designer, maybe it reflects on the software, maybe a bit of both, but I've rebuilt the architecture in my level several times now, re-textured it, re-organized it (grouped it, ungrouped it, split it into chunks to try to speed up compiling, etc etc), and nothing is working. The nature of my project dictates that the entire level be loaded at once--it's based on a real building with lots of windows and open space, so fooling the user with multiple levels and billboards, etc, is not going to be effective. I'm on the verge of abandoning this project that I've been working on in 3DGS for two years and trying other software solutions. If I can get the architecture/model import/export to work with MED and .WMP's as described above, however, I may still be able to get this to work.
Thanks in advance.
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Re: Import .WMP into MED with all textures intact?
[Re: Galen]
#98503
11/13/06 02:58
11/13/06 02:58
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
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Jesusland
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No, you cannot export a .WMP to med with textures, though its not hard to re-texture in MED...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Import .WMP into MED with all textures intact?
[Re: Towelie]
#98505
11/13/06 03:03
11/13/06 03:03
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
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Quote:
No, you cannot export a .WMP to med with textures, though its not hard to re-texture in MED...
I haven't had a lot of luck using MED in regard to textures (do you happen to know of a good tutorial?). And my level architecture has a *lot* of textures, and is fairly complex. 
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Re: Import .WMP into MED with all textures intact?
[Re: Galen]
#98506
11/13/06 03:27
11/13/06 03:27
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
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Quote:
Oh, and I should mention that my level would compile and load in version 6.3 with no problem--slow, yes, but it would do it. In 6.4 and above, the level freezes while loading and all I get is black space and a few scattered entities showing.
This could be a texture problem, and I'm guessing thats what it is. How to solve, I'm not sure. Try hitting 'f11' in the engine and see if you can see a red wireframe of your level.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Import .WMP into MED with all textures intact?
[Re: Galen]
#98508
11/13/06 04:29
11/13/06 04:29
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
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Jesusland
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Preview = in wed and build = compiled and running in the actual engine? I'm sure this is a texture problem then, if you can see the red wireframe. Are you using .tga textures?
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Import .WMP into MED with all textures intact?
[Re: Galen]
#98509
11/13/06 04:46
11/13/06 04:46
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Joined: Dec 2005
Posts: 478 India
msl_manni
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Posts: 478
India
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Galen, You will have to wait for next upgrade, this has been implemented in ver6.53 and is available to beta testers. It might be available is next release. Wed can export/import level geometry with textures intact, read the beta page for some detail. Bye, MSL.
My Specialities Limited.
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Re: Import .WMP into MED with all textures intact?
[Re: msl_manni]
#98510
11/13/06 13:48
11/13/06 13:48
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
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Oh my Gosh, I hope that comes through then!! That would save me, I kid you not. Here are some screencaps showing my problem (actually, showing my level's problems--my own problems wouldn't fit on this page! aha ha) Level Preview: http://mysite.verizon.net/vze3f978/level-preview.jpgLevel Build (engine running): http://mysite.verizon.net/vze3f978/level-build.jpgI'm actually using .bmp's on level architecture, and .tga's for models and sprites. Like I said, this would all compile and work in 6.3... And I realize it's taking up a lot of memory. Thus my thinking that if I could compile the architecture as models, I could reduce the nexus a bit. Believe me, I *really* appreciate you folks taking the time to help me with this! I honestly don't want to give up on this, but after 2 years of plugging away at this, I'm at the point of having to decide to keep going or cut my losses.
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