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Oh, and I should mention that my level would compile and load in version 6.3 with no problem--slow, yes, but it would do it. In 6.4 and above, the level freezes while loading and all I get is black space and a few scattered entities showing.
This could be a texture problem, and I'm guessing thats what it is. How to solve, I'm not sure. Try hitting 'f11' in the engine and see if you can see a red wireframe of your level.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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